Rare and precious, natural-born humans represent less than 10% of the worldās population. Humans and clones freely intermix in most societies and may live in isolated enclaves or nomadic communities as well as cities. As clones and humans are able to reproduce with one another, the natural population of the world is slightly on the rise, although the Reaper Agent still claims most men at some point in their life.
Clones are mass-produced warriors and workers, exclusively female to be immune to the Reaper Agent. They emerge fully-formed from birthing tanks, their minds pre-loaded with some basic knowledge, but lacking lived experience. While physically identical within batches, they develop distinct personalities and often seek ways to individualise themselves through modifications, scars, or tattoos in later life.
The Reborn are men that were transformed by the Reaper Agent, but retained their higher cognitive functions in the process. Their bodies are twisted and enhanced - muscles dense as steel cable, skin like organic armour plating, bones reinforced through mutation. Despite their monstrous appearance, they maintain human intelligence and can reproduce with human females. The Reborn are highly sought after as workers and warriors for their high strength and endurance. They are essentially the super soldiers that the research programs of the Great Collapse attempted to produce.
Most human males transformed by the Reaper Agent lose their higher cognitive functions in the process. While mostly feral and aggressive, many mutants maintain enough cognition to form primitive tribal societies. Their mutations tend to be similar to those of the Reborn, often including powerful limbs, enhanced senses and a thickened hide. They can communicate through a simplified language and engage in basic trade with other communities, though their volatile nature makes such interactions dangerous.
The offspring of desperate unions between female clones and male mutants, Demi-Mutants represent humanity's most radical evolutionary adaptation to the post-Collapse world. Born with the Reaper Agent already integrated into their cellular structure, these hybrid beings possess enhanced strength, resilience, and sensory capabilities while retaining human intelligence and social complexity.
The most degraded victims of the Reaper Agent, Ghouls areĀ transformed into something barely recognizable as human. Their bodies are twisted by an insatiable hunger for human flesh, moving in packs through the wastelands, often on all fours, communicating through bestial shrieks. Their mutations are extreme - jaws distended with razor-sharp teeth, muscles knotted and overdeveloped, skin pale and hairless from dwelling in dark places. Unlike simple animals, they retain enough cunning to set basic traps and coordinate pack attacks, making them especially dangerous.
Nature's boundaries have dissolved in the wake of the Reaper Agent, giving rise to creatures that blend human, animal, and plant characteristics in horrifying new forms. In the green hell of Hatari, human flesh melds with vegetation, creating sentient predators that are as much vine as muscle. In the lands of Oyate, young warriors undergo a sacred ritual upon reaching adulthood, inhaling carefully prepared concentrations of spores. Those who survive the fever-dreams that follow gain an almost supernatural ability to navigate the mists. Their eyes take on a subtle phosphorescent quality, allowing them to perceive paths and dangers invisible to others.
When the enhanced spores of certain mutant fungi find human hosts, the result is a terrifying transformation that spreads like wildfire. The infected become rage-filled berserkers, their eyes glazed yellow and veins bulging with unnatural luminescence. Each victim becomes a vector for further infection, turning ordered agricultural domes and settlements into charnel houses of violence and contagion. The only solution when infection takes hold is immediate quarantine and purge protocols - a mercy compared to the fate of those whose minds remain aware even as their bodies tear apart their fellow humans.
In cooled out lunar lava tubes and the mazes of maintenance tunnels of the lunar cities, the descendants of males exiled during the Purge have evolved into something terrifyingly specialised. Their bodies have elongated, bones hollowing to adapt to the low gravity, while their skin has become nearly translucent, covered in patches of sensor-rich tissue that can detect the slightest vibration. They move like spiders through the darkened tunnels, able to operate in near-vacuum conditions. Their attacks on lone workers in maintenance tunnels are marked by terrifying speed and strength, their bodies having adapted perfectly to the hostile environment of their exile.
Nightmarish hunters of the northern forests, Wendigos embody mankind's darkest impulses twisted by mutation and madness. Towering at three times human height, their emaciated forms belie impossible strength, while elongated limbs make them agile climbers in both trees and urban ruins. Most feared is their hunting method - they prefer to toy with their prey, using haunting mimicry of human voices to lure victims in before cutting them down with their razor sharp claws. Even heavily armoured Prime Troopers are defenceless against these creatures and those that hear their banshee-like shriek and live to speak of it, are haunted by it forever.
The wastelands hold no more terrifying sight than an Eternal on the march - immortal super-soldiers whose combat armour has fused with hideously mutated flesh over decades of unending war. These relics of the first enhancement protocols stride through the desolation like gods of war, their integrated weapon systems permanently melded to limbs grown monstrous with mutation, performing combat drills encoded in their genes long after the wars they were made for ended.
The wastelands are haunted by the lingering soldiers of wars long forgotten - fully autonomous war machines whose corrupted programming drives them to continue their patrols decades after their masters perished. These mechanical nightmares range from nimble hunter-killers that stalk their prey with predatory grace to lumbering siege units that still guard the ruins of dead cities with devastating firepower. Their behaviour is terrifyingly unpredictable - some may completely ignore humans, while others attack with berserk fury, their targeting systems interpreting all organic life as hostile. Most dangerous are those that retain enough of their original programming to coordinate with each other, forming packs that methodically hunt down anything that enters their territory. Even after all these years, their advanced targeting systems and self-repair protocols make them among the deadliest threats in the Desolation.