Beyond the frost-bitten city of Ograd, within the icy wastes of the Frost, lies the Land of Glass, a crystalline wasteland where nuclear fire has fused the very ground into a mirror-smooth expanse of radioactive glass that stretches to the horizon like a frozen sea of impossible beauty and absolute terror. Here, the aurora borealis reflects off the glassy surface in kaleidoscope patterns that seem to whisper secrets to those who stare too long, driving viewers to madness as they become transfixed by the hypnotic displays that dance across the reflective plains. The glass itself is razor-sharp and treacherous, capable of slicing through boot leather and flesh alike, while beneath this crystalline shell lie the buried remains of pre-Collapse installations - research facilities, military bunkers, and underground complexes that survived the nuclear fusion, their valuable treasures sealed away beneath layers of radioactive crystal. Expeditions into this cursed realm face not only the physical dangers of navigating the cutting edges and unstable formations, but also the psychological horror of traversing an endless mirror that reflects their own mortality back at them in fractured, distorted images. The survivors who return from successful ventures into the Land of Glass speak of technological treasures beyond imagination buried in the depths, accessed through treacherous shafts melted through the crystal, but also of the haunting sensation that the vitrified wasteland itself is watching them, the aurora-lit reflections creating phantom movements and spectral figures that may be hallucinations - or something far worse lurking within the beautiful, terrible depths of this nuclear graveyard.
The colossal Land Trains carve their relentless paths across the Desolation, steel leviathans connecting the fragile remnants of humanity with their cargo of fresh clones and precious resources. Their hulking metal shapes are visible from afar as they traverse the treacherous wastes. These behemoths, mostly commissioned and controlled by the Prime AI, primarily transport fresh clones, weapons, and other goods and resources between cities and factories and the Prime Facility in Mongolia, making them both vital lifelines and prized targets. Each vehicle differs widely in length and capacity, but most consist of a heavily armoured front end housing a cockpit and command systems, and a large cargo section and engines. A full land train is capable of carrying hundreds of new clones or tons of cargo. Their crews consist of elite Prime Guards in their distinctive black-and-orange armor, veteran drivers that navigate shifting terrain with almost supernatural intuition, and engineers who work ceaselessly to keep the aging machinery functional, no matter the hardship of a journey. The most experienced Land Train commanders know that survival depends not just on repelling attacks but on strategic route planning to avoid the worst regions where kraken might lurk or the territories of particularly aggressive scavenger clans. Despite Prime's heavy investment in these convoys, their loss rate remains staggeringly high – the mud plains and lands of frost are littered with the rusting, half-submerged hulks of trains that never reached their destinations, their cargo and crews long since claimed by the insatiable appetite of the Desolation.